Teams/Number of players during a game

Two teams of maximum 12 players, with a maximum of five players of each team on the court at any time.

Teams may make as many substitutions as they like.


The game consists of four periods of 10 minutes.

Run time each quarter until last 2 minute of the fourth quarter.

Run time during free throws and inbound plays.

Time stops for time outs.

If the scores are tied, two overtime periods will be allocated for tie breakers.

First OT will be played until one team has more points than the other (at the end of the 2-minute period)

If Teams are still tied after first OT they will play a second OT where the first team to score a basket wins.


Team have:

  • 2 time-outs in the first half

  • 2 time-outs in the second half

  • 1 time-out in the first OT

  • NO time-outs in the second OT

Teams that ask for a time out have the choice for either a back court inbound with 24 second shot clock OR to in bound in the front court with 14 seconds on the shot clock.


A basket scored from near the basket (inside the three-point arc) is worth two points.

A basket scored from far (beyond the three-point arc) is worth three points.

A basket scored from the free-throw line is worth one point.


First overtime is 2 minute long no stop time. Stop time for free throws and time outs only.

Second overtime is first to score no clock.

Each team is permitted one timeout for the first overtime. No Times Outs in the second overtime.

Shot clock

Referee's are responsible for keeping track of 24 second shot clock.

When a team gains possession of the ball, they have a maximum of 24 seconds to attempt a shot.

Additionally, offensive players may not remain within the restricted area (key) for more than three consecutive seconds.


A personal foul occurs when there is illegal contact between two opponents.

A player who makes more than five personal fouls is excluded from the game.

A foul made on a player attempting a shot results in the awarding of the same number of free-throws as those of the shot taken (two from inside the arc, three from outside). If a player is fouled but makes the attempted shot, the shot counts and an additional free-throw will be awarded.

Technical Fouls

Technical fouls may be awarded by referees for any penalties for unsportsmanlike conduct or violations by team members on the floor or seated on the bench (Team as a whole). 

  • Unnecessary roughness

  • Aggressive and excessive challenging of referee calls

The opposing team will be awarded one free throw shot and game ball possession.

Game Suspensions and League Bans

Game suspensions will be given to players that get into altercations with officials, coaches or players POST game.

Physical altercations will not be tolerated. Any team members found to have participated in physical altercations that involve two or more members of the League during league events will be banned. 


Once a team has made four fouls in a period, each additional foul (on a player not attempting a shot) will result in the automatic awarding of two free-throws.